I made a Flash game with a friend

 
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Wily
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Joined: 03 Oct 2007
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Location: Finland - Tampere

PostPosted: Fri Oct 09, 2009 3:29 am    Post subject: I made a Flash game with a friend Reply with quote

http://damaged.ihku.org/~red/sopuli2009/sopuli.html

Feel free to beta-test, bughunt and suggest stuff Smile
7 levels, music by me, code & graphics by me + friend.
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Kødpingvin
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PostPosted: Fri Oct 09, 2009 10:54 am    Post subject: Reply with quote

Stress game, cant you make a stopper - you know as with lemmings, there was a lemming who could act as a turner or stopper.
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Panoramixx
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PostPosted: Fri Oct 09, 2009 1:44 pm    Post subject: Reply with quote

Lol, nice game and nice music. However aren't the yellow things suppose to turn around when they hit one of your blocks? Because I already find level 2 pretty hard without that. You need the things to turn around when you are on the lowest level, but there is no way...

Btw, what does the bomb have to do with this?
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Hurmelhej
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PostPosted: Sat Oct 10, 2009 2:50 am    Post subject: Reply with quote

It's still quite buggy, fix the bugs and it'll be awesome.

Awesome music wily!
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Wily
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PostPosted: Sat Oct 17, 2009 11:35 am    Post subject: Reply with quote

Pano: Yellow block on lower right hand corner is the turn-block. Grey ones aren't supposed to turn the lemmings around in order to make the game harder (theres 7 levels, most friends were able to clear the game, agreeing that some of the later levels actually took a while to figure out as was intended).

Kod: No stoppers, this isn't exactly 100% lemmings-rip-off and we're aiming to export it for iPhone with new level design once Adobe publishes Flash CS5. Hence the simplified drag & drop gameplay. And like I said to Pano there actually is a turn-block, the yellow one.

Hurm: if you find bugs could you please tell me what they are so I could find and fix. Theres a humongous amount of code and brainfarts are hard to find Smile

ps. 2nd revision is out, fixing a few issues at least and a flaw in one of the levels and shredder functionality.

known bugs: placing the drag blocks is quite sensitive since of the way the engine handles testing where the lemming is traveling. misplaced object might end up getting the lemming travel through a wall or fall off. we never though of this since we didn't test around with them early enough, but it is something we will likely fix later on once we're re-releasing the game for handheld.
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Wily
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PostPosted: Sat Oct 17, 2009 11:37 am    Post subject: Reply with quote

oh and if you are into the music, I recently uploaded a torrent of my music to piratebay (OMG nearly legal torrent?!). Grab it here: http://thepiratebay.org/torrent/5109732 (seeded thru 100mbit)

btw what did you mean by the bomb pano? reset button or wtf? :D
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Hurmelhej
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PostPosted: Mon Oct 19, 2009 2:15 am    Post subject: Reply with quote

Quote:
misplaced object might end up getting the lemming travel through a wall or fall off.


Thats the one i experienced.

Thanks for the music upload!
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Panoramixx
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PostPosted: Mon Oct 19, 2009 11:57 am    Post subject: Reply with quote

Wily wrote:
btw what did you mean by the bomb pano? reset button or wtf? :D

I meant the turning block, it looks like a bombshell Razz
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Wily
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PostPosted: Fri Oct 23, 2009 11:18 am    Post subject: Reply with quote

Hahah, guess It's misleading, I spent humongous 10 seconds drawing it (you can tell!). :D
I'll advertize my e-Portfolio here too haha (basicly, I'd like comments from the layout, I know you twats who live outside of Finland can't understand a word).

http://damaged.ihku.org/~red/portfolio/
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